﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameEnterStateStart : GameEnterState
{
    public GameEnterStateStart(IGameEnterControl inControl)
        : base(inControl, GameState.START)
    {

    }
    public override void Start()
    {
        UIManager.Instance.ShowWindow<TestWindow>();
        dsa.MathUtils.init();
    }
}
